24 November |
You might even call it a Post-Mortimer report. Ha ha ha, I am so darn clever!
Whew. The show is over. We made it. Though I’m keeping this website completely image/video free, here’s a few goodie links:
1) The final script!
2) The show program!
3) YouTube Video of the performances with captions!
4) The awesome flash file Dan made and operated during the show! (press ‘/’ to fade in or out, and press all sorts of other keys to make other things happen)
5) Oh, and also this ridiculous video I made when on a whim I asked TJ and Mike to perform the whole play in Simlish (but check out the English captions!) Not bad for being put on the spot…
It has truly been an exhilarating couple of weeks. Maybe it’s because it’s my first time doing this in a professional setting, but I’m sorry, two weeks seems like a super quick turn-around time to cast, rehearse, and tech any play– even a 10-minute one. Here’s a bullet-breakdown of how it all went down:
- First, as you may have seen in my previous report, my very-recently-written play was selected for this festival even though it was submitted late. Minor detail I overlooked: it needed to be produced completely independently of the hosting theater–The Brick. Oh.
- Welp, guess I’m directing now! I was lucky that right off the bat, TJ Clark signed on to play Mortimer Goth. TJ and I had a playwriting class together at Syracuse University, then started hanging out more in the city when he started taking Liz and I to Trivia Trsyt nights at The Rock Shop in Park Slope. I asked TJ if he knew any actors who would be good for a Sims-Style performance, but TJ wasn’t familiar with The Sims. Shooting in the dark, I linked TJ to a few pictures of Bob Newbie and asked him if he knew any actors who at least vaguely looked like the digital icon. “How about Mike Finn?” he queried, and gave me his contact info. Mike signed on too. Huge relief.
- Then came rehearsing. We did it all at my place since Mike lives in Astoria and TJ lives in Park Slope, making Bed-Stuy a happy middle. As someone used to working with actors who are doing it ‘extracurricularly’ in their ‘free time’, I was blown away by the professionalism of these two. They insisted on rehearsing every other day, they always made it to rehearsal early, and they had their lines completely memorized in under a week. And Mike shaved his head for me– wowee wow wow!
- I love rehearsal because I love workshopping my writing. I think of my scripts not as untouchable pieces of art, but loose blueprints to be brought to life by actors. The coolest thing that came out of rehearsal that wasn’t in the original script was the notion that the whole play could be taking place in Bob’s house. Originally, it was just about two different approaches to playing The Sims, but then it took on these lovely dark undertones by visually implying that Mortimer would become Bob’s twenty-fifth victim. Then we even got to have this lovely little twist at the end where the ‘player’ decides to lock Bob in this time, and now he’s destined to die as well. Hooray!
- Meanwhile, I’m working with Liz and Dan on costumes, props, and real-time on-demand flash animation, all the while putting together the dozen or so sound cues I want and e-mailing Ian Hill at The Brick to try to figure out what exactly is possible in the space (please oh please let projecting from behind work!). I’m also in touch with Danton, Morgan, and Ian about any last minute thoughts on the script, and how to create a pleasing show program that properly addresses our first professional performance as WhAT (Warehouse Architecture Theatre).
- Two days before the show we had a tech rehearsal at The Brick. Projecting from behind works-YAY! It went super smoothly except for one small thing– no sound cues. Here’s what happened: I bring in my CD. They tell me its blank. I tell them there’s no way its blank. After all, the night before, I burned it and played it on my computer using three different kinds of software. They insist I am mistaken. Alas, we do the tech rehearsal without my sound cues. I go home, put the CD back in my computer. It plays!! What the heck right? But then my computer starts making a noise like an exorcism. I open the CD tray. There are two CDs in there. The one on top is blank. The one under it is the one that burned, and has been sitting there ever since it was burned. Oh dummy am I!
- The next night we do a dress rehearsal at my place, and we try to time everything with my sound cues from a small, spazzy laptop. At this point I’ll be up in the booth during the show making all that happen. Things look good though.
- Night one goes great! Only real hiccups are TJ’s mustache constantly almost falling off (yeah… eyelash glue wasn’t working so we duct-taped it) and that the placement of Dan backstage forced him to have to leap through the projector, creating a shadow and turning it off briefly. Really though, it was wonderful. From the moment people started laughing when music from The Sims played, I was overjoyed…
- Night two goes EVEN BETTER!! The lines are delivered with the strongest punch I’ve heard yet. We paint TJ’s mustache on this time, which makes more sense anyway since in The Sims, facial hair is a painted texture and not any kind of polygonal geometry. Dan sits on the side that doesn’t force him to stumble awkwardly into audience view. Only downside– like an idiot, I didn’t empty the Bloggie I had Liz filming the show on, so we didn’t get to record the last few minutes of the show, which was done to absolute perfection. Oh well. Theatre is always meant to be a live medium anyway, and its my hope the experience was extremely pleasurable for all involved, and at least a little pleasurable for all reading/watching this stuff after the fact.
And there you have it folks: my off-off Broadway playwriting/directing debut. I’m extremely grateful for everyone who made it such a lovely, welcoming experience. Now on to more!
1 comment to '‘The Following is Based on True Events (from a Video Game)’ Post-Mortem Report'
March 4, 2014
[…] interested enough in making this happen that I would happily produce it through WhAT (like my Sims play) if the opportunity arose. Take a glance and let me know what you think! […]
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