After six days of sweating, Reluctant Pirate Games and I can finally mop our soppy brows in relief: BOTH of our editions of Shima are on display in the list of Resource Contest Entries.
Typically, the entries for a contest on The Game Crafter are posted the day […]
Last night Reluctant Pirate Games and I sanded off the final rough spots in our joint-effort, epically awesome game design: Shima. Because TGC is not currently set-up to support multiple game designers, and we both wanted to enter the game in the
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