Today’s December 8th, and you know what that means folks. Rum Run is released! Well, at least it will be in a couple of hours. We’re putting the finishing touches on the rulebook now, and it’s very nearly done. But that doesn’t […]
To help promote the December 8th release of the deluxe edition of Rum Run, we’re giving you nice folks a couple chances to win a FREE copy of the game ($70 value including shipping), and it’ll even make it […]
Today, I finally sent out the SECOND copy of the game. The first was to myself back in May. This coveted copy–complete with the latest artwork and all sorts of extra pieces–goes to Morgan Shaw, my lead graphic designer and co-conspirator.
You wouldn’t know it from looking at the differences in the May version of […]
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- Making Change: An Analysis of Money in Board Game Design - by Eric JomeMaking Change: An Analysis of Money in Board Game Design - by Eric Jome: In many games we see a popular and useful mechanical design element in currency. Dollars or doubloons, coins or credits, quatloos or domars, many games thrive on currencies. If it isn’t the central victory condition, as it is in 18xx or […]
- Thematic IntroductionsThematic Introductions: Dustin Oakley is a game designer and longtime member of The Game Crafter community. One of his current projects is called the Rulebook Cookbook and it’s a collection of game design articles on The Indie Game Report. The goal for this series is to help designers write better rules for their games.In this article, Dustin explains […]
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