Wow! Once again, way too long without an update. Rather than create a separate post each thing going on lately, let’s just talk about it all at once. Here’s what’s happening:
I’d like to start doing more of these! After all, my main driver for creating games is feeling inspired after playing someone else’s well-designed game, so yes, let’s talk about Uwe Rosenburg’s Glass Road. It came out a couple of months ago in November 2013, the same month […]
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