Wow! Once again, way too long without an update. Rather than create a separate post each thing going on lately, let’s just talk about it all at once. Here’s what’s happening:
Has been reviewed by Dave for To the Table and Father Geek! Both of them were remarkably thorough and had a ton of awesome things to say, which is incredibly encouraging. Dave made an lovely video which actually does as good a job explaining how to play the game as I ever could, so check it out if you’d like to learn (and hear his thoughts):
Despite some stellar comments, Father Geek couldn’t give the game the ‘official’ seal of approval because of parents’ mixed reactions to the subject matter (interestingly, Rum Run recieved the Child Seal of Approval but not the Parents. What is this, Spongebob Squarepants?). Understandable, but yeah, just make it about rootbeer! Or teach your kids about a very real very problematic period of American History. Anyway, there’s still a review incoming from Gamers Remorse, but I’m so thrilled by what’s been said so far that whatever they say can only be frosting on the cake. Woot! Planning on smoothing out a few event/objective cards I don’t like then finally buying myself a copy 😛
Not doing too much with this right now. Where I left off, I was trying to get the online high-score table to work, which I think I was very close to doing but just ran out of time. I still think it’s a fun game! Loved getting the sky to fall. If nothing else, it serves as a great 2D tutorial and sandbox for me to keep coming back to.
Here’s my guilty spot. This summer I managed to get Alice Blank into my production of Dystopiapiapia. She’s a phenomenal actor and it was a huge honor. Our last interaction though, was when I asked her if she might make some of the artwork for Terra Neo (this is like a year and a half ago now), and this all came with the promise of me getting her a free copy of the game ASAP to use as a porfolio item. Then I got hung up on the rules or something came up or excuses excuses excuses and I haven’t touched it for months. Here’s the dumb thing– really all that needs to be done is some fine tuning with the color palette and new rules. That’s it. So why the heck don’t I ignore the rules, get myself and Alice a copy, enjoy the freaking’ game, then make the rules later? Doy. Hopefully I can do that soon.
While nothing has been done, I will say that Dan and I are gearing up to take another pass at it and imagine what a Game Crafter version would look like.
Amazingly, there’s a couple people in my office talking about getting a bunch of my boardgames for Christmas, so I really should be making everything as great as possible. Shima has been looked at by Dan and I a couple times in the past, but he wants to do a genuine overhaul of the entire game. I just want to fine tune a couple things and maybe make the rules more clear. We’ll see.
Oculus Rift DK2
What I’m Playing
My wife and I have been playing a lot of Race for the Galaxy (which Liz usually wins). We also love a new (old) game by Sid Sackson called Acquire. Besides that, we’ve had single games of Dominant Species, Root Word, and Scrabble.
I want to make a board game about the meat industry. Here’s two words no one likes to hear together: educational and fun!
- New Game Pieces - Oil Drum, Bubbling Ooze, and Urban Waste BinWe added Oil Drum, Bubbling Ooze, and Urban Waste Bin to our Board Game Pieces shop. These pieces can be used as resources or terrain in your RPG or board games. Hmm.. what makes the ooze bubble?
- In this episode Ben follows up with the Tight Tutorial of last...In this episode Ben follows up with the Tight Tutorial of last week to show and tell the newly arrived dice tower in all its [imperfect] glory.
- This week hopefully brings you an informative video in a...This week hopefully brings you an informative video in a somewhat-aptly named segment, Tight Tutorial; Ben talks through some things to keep in mind when exporting an SVG file in Illustrator for your next Custom Punchout.
- New Game Pieces - Oil Drum, Bubbling Ooze, and Urban Waste Bin